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Over the last few weeks, the TON ecosystem has become a central focus in Web3 gaming, with significant milestones capturing widespread attention. From $NOT’s fair launch without any venture capital backing, opening at a $1 billion+ fully diluted valuation (FDV), to Hamster Kombat reaching 142 million registered users within just 77 days, the ecosystem’s growth has been nothing short of remarkable.
Telegram’s Role in Web3 Adoption
With over 900 million monthly active users (MAU), Telegram represents one of the largest distribution channels for Web3-adjacent users. Known for its security and privacy features, Telegram has established itself as the primary communication app within the crypto community. Uniquely, every non-US Telegram user automatically receives an abstracted crypto wallet upon registration, positioning the TON ecosystem as a leading candidate to drive Web3 adoption on a massive scale.
Social Platforms & Gaming Evolution
The integration of gaming into social platforms has been a significant trend over the past decade, with platforms like Facebook and WeChat leading the way. Games have proven to be a powerful tool for retaining and monetizing users, with Facebook’s Farmville and WeChat’s mini-games reaching hundreds of millions of users. By 2023, WeChat’s gaming ecosystem had grown to 400 million monthly active users, underscoring the potential of gaming to drive user engagement and monetization on social platforms.
Following this trend, Telegram has also ventured into gaming by integrating HTML5 for bots and leveraging the TON blockchain. This decentralized ecosystem, powered by the $TON token, allows developers to create a wide range of decentralized applications (dApps), including games. The TON token plays a crucial role in facilitating transactions, executing smart contracts, and governing the ecosystem, although its centralization among top holders does impact decision-making.
The TON Foundation has played a pivotal role in promoting ecosystem growth through investments, grants, and accelerator programs. Community incentives, such as hackathons and reward initiatives, have further fueled development, particularly in the gaming sector. Games like Catizen and Hamster Kombat have already achieved significant success, attracting millions of users and generating substantial revenue. However, sustaining this growth will require effective user retention strategies and addressing challenges like botting to ensure the ecosystem’s long-term viability.
Gaming & User Acquisition: The Battle for Attention
In today’s highly competitive gaming industry, user acquisition (UA) has become a critical factor for success. With operating margins in mobile gaming being razor-thin, the ability to scale a user base is essential. The gaming market is flooded with over 300,000 games on the PlayStore and more than 225,000 on the AppStore, all competing for the attention of around 2.2 billion mobile gamers worldwide. This intense competition has driven up costs per install (CPI), making efficient UA more important than ever.
To support developers, Telegram introduced “Stars,” a native in-app purchase (IAP) currency that can be integrated into bots and mini-games. This AppStore-compliant currency allows users to purchase in-game items, providing developers with a 70% share of IAPs. By subsidizing ads purchased with Stars, Telegram reduces customer acquisition costs, making it an attractive platform for Web3 marketing. Stars can also be converted to $TON, linking them to broader liquid markets and ensuring steady payouts for developers.
Given the rising costs of mobile gaming UA and Telegram’s large crypto-friendly user base, TON could become a valuable funnel for Web3 games seeking to onboard new users. While Telegram’s tech stack limits the scope of games, its large user base, low development costs, and low friction environment make it a strong complementary platform for Web3 gaming ecosystems.
Notable TON Games: A Snapshot
The TON gaming ecosystem has rapidly expanded, driven by various growth initiatives, the simplicity of HTML5 games, low development costs, and a large pool of potential players. Here are some standout projects:
1. Notcoin: A tap-to-earn game with decentralized token distribution, Notcoin has over 2.44 million on-chain token holders. While successful, its long-term viability depends on cultural integration into other ecosystems to maintain utility.
2. Catizen: Developed by a team with experience in WeChat games, Catizen has attracted over 20 million registered users within two months. With ambitious plans for 200 mini-games and e-commerce integration, Catizen stands out for its strong monetization strategy, boasting a 7% conversion rate.
3. Hamster Kombat: Known for its community engagement and social media presence, Hamster Kombat has garnered over 200 million registered users and 28 million YouTube subscribers, making it one of the fastest-growing channels on the platform.
4. Fanton: A fantasy soccer app, Fanton has a niche audience but has still achieved success, ranking fifth in the third season of The Open League. However, its retention challenges suggest the need for a more aggressive token strategy.
5. Gatto: Blending tamagotchi, platformer, and farm simulator genres, Gatto has received support from the TON accelerator program. Despite a busy roadmap, Gatto has lost ground to other games like Catizen and Hamster Kombat, and its future depends on effective liveops.
Bear vs. Bull Case: Telegram’s Future in Web3 Gaming
Bear Case: It is unlikely that Telegram will reach WeChat’s scale within the next five to ten years. WeChat benefits from a centralized structure, a broad ecosystem, and a favorable regulatory environment in China. In contrast, Telegram’s privacy-centric approach limits granular data collection, which may hinder the performance of ad networks and user conversion rates.
Bull Case: Telegram’s unique position as a social app with a large Web2.5 user base makes it an attractive platform for Web3 games. The platform’s integration of social and financial incentives has proven effective, and with improved third-party integrations, Telegram mini-games could see significant growth.
Conclusion: The Road Ahead for TON Gaming
The TON ecosystem has gained significant traction in recent months, with its mini-game ecosystem playing a crucial role in boosting on-chain activity. As the ecosystem matures, the focus will shift from user acquisition to retention and lifetime value (LTV), with meaningful liveops becoming essential for sustainability. The second half of 2024 will be a critical period for TON gaming, as teams work to build on their initial success and ensure long-term viability.
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